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Overwatch 2’s new third-person Stadium mode breaks every Overwatch rule in the book, and it’s about time


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I hope I’m not the only one who saw Blizzard’s reveal of Stadium, Overwatch 2’s big new round-based mode played in third-person, and thought “Get this nonsense outta here.” The FOV shift struck me as a change you’d come up with to make something seem more different than it actually is. Overwatch is a first-person shooter, damn it—the ideal POV for digital shooting! What is this, Marvel Rivals?

Then I played some Stadium at Blizzard HQ yesterday. Overwatch 2 surely doesn’t need a third-person mode, but it does feel surprisingly good. I played some Soldier 76, Mercy, and DVa, and it’s safe to say not every hero’s behind-the-back camera works equally. Soldier 76 moved as naturally as his Marvel Rivals clone, The Punisher, and the higher FOV helped with my decision-making with Mercy. One time as Mercy, the third-person camera even saved my life because I could see a Reaper teleporting behind me.

Originally posted by www.pcgamer.com

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