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A conversation with Infinity Ward about Call of Duty


FOV 90

(Image credit: Future)

Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every other week, I cover topics relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.

Welcome back to FOV 90, the best and only FPS column at PC Gamer. I’ve been busy preparing for the summer announcements season, which last week included a trip down to Infinity Ward to see and play Call of Duty: Modern Warfare 4. You can read my impressions of 6v6 multiplayer after a handful of matches, but the gist is that Infinity Ward still makes the best-playing games in the series, apex attachments are cool, and the maps I saw were bland.

I also sat down with two senior Infinity Ward devs—multiplayer creative director Joe Cecot and design lead Jacky Reynolds—to talk Modern Warfare 4 and all things Call of Duty. What follows is a transcript of our 30-minute chat, edited for length and clarity.

Topics covered include:

  • The friendly competition between Infinity Ward, Treyarch, and Sledgehammer
  • Skill-based matchmaking
  • How weird Modern Warfare 3 was
  • Why Infinity Ward gets more time to make games
  • “Ripped from the headlines” campaigns
  • Apex attachments
  • Aaaand “update requires restart.”

Originally posted by www.pcgamer.com

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