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Destiny 2 game director responds to complaints about player burnout

This season’s Heist activities aren’t bad, but anyone would get tired of doing the activity hundreds of times. (Image credit: Bungie)

When my colleague and fellow Destiny 2 veteran Phil Savage wrote about burnout earlier this week, I almost nodded my head clean off. Phil pointed out that the Destiny 2 community tends to be at its most irascible during the final season of each year, when the sameyness of the grind really bites. But he also noted that this time around people really do seem to be over the current model, which tends to lack big secrets and surprises, and that the problem is likely to get worse before it gets better.

Honestly, the mood music around Destiny 2 has become increasingly grumpy over the course of 2022 as the glow from The Witch Queen’s excellent campaign faded. Aside from the staleness of doing a near-identical power climb every three months, the core playlists are also incredibly stale. PvP in particular seems to be a constant tyre fire of complaints about lack of maps, the perceived injustices of SBMM, and a detested ‘aerial effectiveness’ system that Bungie remains mind-bogglingly committed to making work. 



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