PC

M.U.X. Series – Interface Overhaul




[b][color=#e69138][size=4]Description[/size][/color]

[/b][b]Modern User Interface, MUX in short, is an interface overhaul of the gameplay UI. My goal was to redesign the interface to be more pleasant and readable by removing superfluous or redundant elements or by providing a purpose to existing elements. In the end, MUX turned into more of a framework for me to utilize. I noticed that various UIs, both public and unreleased, suffered from various issues due to version mismatch. Technically the plugins were compatible with each other, as I always used the same structure. I decided to review all the code and fix bugs that occurred in the past. There may still be some left. Lately, I’ve decided that the best solution would be to merge them all in order to continue providing support and working on it. I just don’t have free time for modding like I used to. This effectively means my current standalone release are outdated and no longer being supported.[/b]

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[b][color=#e69138][size=4]Requierments[/size][/color]

M.U.X. Series requires the following mods:[color=#e69138] VUI+ 9.48[/color] or later.

Let [color=#e69138]M.U.X.[/color] overwrite [color=#e69138]VUI+[/color]. NEVER let another mod overwrite [color=#e69138]M.U.X.[/color].

[color=#e69138]UX – Toolkit[/color]. Optional but recommended if you wish to customize the mod.

As well as the usual script extenders, as I don’t track where the functions I use stem from.

[color=#e69138]JIP LN NVSE

Johnny Guitar NVSE

ShowOFF NVSE

AnhNVSE

SUP NVSE

UIO – User Interface Organizer

xNVSE

[size=4]Reporting a Bug[/size]

[/color][b]

Please use the Bug Reports section and provide all nessecary information. Preferably a video/image and a reliable method of reproduction. Bug reports from users without VUI+ will be ignored.

[color=#cc4125]Not following these simple rules will result in a ban from all my mods. Im sick of mod pages’ comment sections being flooded with people complaining instead of simply reading a description.[/color][/b][color=#e69138]

[size=4]Compatiblity[/size][/color]

This Mod is not compatible with anything altering Vats, Hud and Template.

A Clearer Statement can be found here:

[spoiler]

There won’t be any support for the HUD Editor. In my experience the mod still has its problems, and the lack of updates doesn’t have me holding my breath either. I don’t want to spend my time integrating something nonfunctional. Furthermore, it doesn’t support V.A.T.S., which is already a no-go for me.

Darn UI has several problems with its font that have never been fixed. As my UI doesn’t support any “alignment”, this would lead to several problems. Darn’s last official statement was to ask before editing the mod. As my UI affects the same areas, I’d have to do just that, which would violate Darn’s permissions.

The vanilla UI is beset by problems. That’s why I worked with VUI+, which allows me as an author easy access and doesn’t cause any compatibility issues. Additionally, my UI uses features from VUI+ to function. However, you can set VUI+ up in the same way as DarnUI. Locate Fonts.xml in Data\Menus\prefabs\VUI+\ and open the file with Notepad. At the bottom you’ll find the entry ‘Menu-specific fonts’. Change every value to 3. In the same folder, you’ll find the ‘Setting.xml’ file, which allows you to edit the height/width ratio of menu lists, allowing you to display more elements. Customize it according to you preferences. This setting makes elements smaller without holding any risk of visual bugs or other issues that DarnUI suffers from.

There also won’t be any support for oHUD. I doubt Gopher would respond to my requests. My UI uses a different structure and supports toggling elements by default. In addition, there is an Immersive HUD addon that is essentially a more modern version of oHUD, supporting fade-ins and -outs instead of having elements blip in and out of existence.

[/spoiler]

[b]

The mod contains built-in patches for[color=#e69138] Quickthrow, JIP Select Fire, JIP Realistic Weapon Overheat, Just Loot Menu, Just Visual Objects, Stewie Quick Use, Rad is Actually Dangerous[/color] and[color=#e69138] Clean HUD[/color]. The patches will automatically activate when these mods are detected in your game.[/b]

[color=#e69138]UXC[/color] is supported by default, which mostly affects the compass. The respective standalone versions are no longer supported or detected.

[color=#e69138][size=4]Known Issues[/size][/color]

At this time, V.A.T.S. suffers from several issues; it’s not possible to display limb-specific damage multiplicators, as no such function currently exists. Likewise, damage threshold cannot be calculated.As they are no way to filter the action queue, leads to AP costs sometimes being displayed imprecisely.

Hit Points may become imprecise past level 50. I don’t know why. Functions like GetAV, GetMODAV, GetBaseAV etc. pp. seem to be missing something.

The Controller Button for the Reticle will be always Y. As non of the Script Extender dudes want to make a GetControl function for Controller.

Message element does have an issues with controller buttons. They do not scale with font size and caused to be misplaced. I recommend to use a mod like Tutorial Killer as the problematic nessage only come from tutorial nessage.

[b][color=#e69138][size=4]Credits:[/size][/color][color=#ffff00][size=4]

[/size][/color]

[color=#e69138]Axonis [/color]for teaching me much about XML and for creating [color=#e69138]VUI+[/color]. Give him some love.[color=#e69138]

ItsMeJesusHChrist [/color]for [color=#e69138]Clean HUD[/color][color=#616161],[/color] where icons come from.[color=#e69138]

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