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Spelunky64 – Another Paul Koller C64 port in the works and it looks GOOD!


A little known fact about Christmas… Just as Santa is travelling around on his sleigh dishing out presents.. Paul Koller’s elves were stalking the Earth installing extra ram and cpu clock speed into everyone’s C64s while you’re asleep.  There can’t be any other reason Paul Kollers’ infamous ports function on a 36 year old 8 bit microcomputer!  If you need proof just check out Super Bread Box, Micro Hexagon, C64nabalt and the recent phenomenal LuftrauserZ (RGCD).

Judging by these tweets last week, the engine to his next game (a port of 2008’s) Spelunky looks like it won’t be any exception. As thanks to a heads up by the creator, he has teased the newest of trailers for the upcoming Commodore 64 port of ‘Spelunky’: an action/puzzle platform game, where you play as the Spelunker who must explore tombs and other locations looking for treasure, (and love!) avoiding traps, blowing up scenery and enemies while escaping with as much loot as possible.

  • Code by Paul Koller
  • Music and sfx by Mikkel Hastrup
  • Game will be available soon

Links :1) Twitter 



Originally posted by www.indieretronews.com

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