Dungeons of Hinterberg Walkthrough – Wassermann’s Arena
Complete Walkthrough for Dungeons of Hinterberg
Welcome to the Into Indie Games walkthrough for Dungeons of Hinterberg. In this part of our Dungeons of Hinterberg walkthrough, we explore the dungeon Wassermann’s Arena in Brunnelsumpf.
For more information on Dungeons of Hinterberg beyond this walkthrough, check out the official website.
Day 28: Morning
Head to Brunnelsumpf
Day 28: Noon
Go to Wassermann’s Arena.
Dungeon: Wassermann’s Arena
After entering the dungeon, take the boat to the other side. Freeze the weight on the right with a Jelly Block.
Cross the bridge and use another Jelly Block to stop the water spray. Shoot a Plasma Ball into the pipe to open the large gate. Freeze the weights again to stop the bridge from sinking – cross over and enter the arena.
Boss: Wasermann
Phase 1
When the boss punches down, freeze his arm with a Jelly Block and shoot a Plasma ball through the fish mouth on his back.
After the first attack, he will use highly telegraphed water spells. Just dodge them by rolling and pick up the MP recharge balls. He should go down and after 3 shots of Plasma Ball.
Once you are out climb up the scaffolding on the left. Follow the path around for Phase 2.
Phase 2
He will start stomping around a big pool. He will summon adds and do water spells.
You can stop his movement by using a Jelly Block on his foot. This will make him drop to his knees.
After he is dead, go up the stairs to exit the dungeon.
After the cutscene head to the main square. You will access to a variety of spells and they will change depending on the section you are crossing and fighting in. Watch the cutscene once you get to the village and prepare for a boss fight.
Boss: Wagner’s Creature
Dodge all the AoE attacks it does and chip away at its health. Use the snowboard spell to cover the distance when it moves away. Staying at its legs is the fastest strategy to take it down.
Boss: Wild Hunt
Lock on to it and use Light Beam to damage it. Dodge the lasers and lightning attacks. Once its down on the ground – it will roll around, use Jelly Block to stop it and keep hammering it.
Ending
Watch the final cutscenes.
This concludes the final part of our Dungeons of Hinterberg Walkthrough.
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