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‘The game gets… weird’: Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy



Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input. 

“If you never build the council and never make any research affiliated with either faction, radicals just never spawn,” Master_Cricket_1265 explains. “Week 391, no radicals spawned yet.” It turns out that preventing democracy from ever starting also means that there’ll be no one around to try to take it all down. 

Originally posted by www.pcgamer.com

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