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Clair Obscur: Expedition 33 feels like a French Persona, with an impressive combat system that I should love, but which I actually hate


Clair Obscur is not a JRPG, but developer Sandfall Interactive has certainly been taking its cue from some of the greats—Final Fantasy, for sure, but Persona even more so. This stylish, confident RPG, with its strikingly strange locations and flashy turn-based battles, really should be right up my alley, but after three hours of it I instead find myself ambivalent.

The preview drops me into Clair Obscur after the prologue, with a quick, spliced-together cutscene trying to catch me up. If you’re not in the know, Clair Obscur is kinda like a fantastical French Logan’s Run inspired by La Belle Époque. Every year, the people of Lumiere get closer to extinction, as a strange entity known as the Paintress conjures up a new number, and then everyone that age dies. She’s counting down.

(Image credit: Sandfall Interactive)

Expedition 33 is the latest group of suicidal heroes who have volunteered to put a stop to the Paintress. All of those who came before failed. And as the demo begins, it’s clear to see why. No sooner than the expedition has arrived an old man shows up—a shock to people who haven’t seen wrinkles before—and promptly massacres most of the group.

Originally posted by www.pcgamer.com

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