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If you’ve ever had your shoes stolen in Kingdom Come Deliverance 2, that was apparently PC Gamer’s fault, sorry


Prokop Jirsa is the lead designer of Kingdom Come Deliverance 2, and now one of Warhorse Studios’ two creative directors. Our Joshua Wolens recently spoke to him about their games’ love of making things difficult for players, but another topic that came up was their systems-driven nature and the role a PC Gamer article played in that.

Discussing the reaction to the first Kingdom Come Deliverance, Jirsa said, “We knew that our systems-driven world works because one of you guys thought that somebody has stolen Henry’s shoes while he was in Talmberg. And we had no system like that in there. The boots just despawned. But he was really searching around the castle, ‘Who actually stole the boots?’ And he was looking at the clothing of the NPCs.”

Originally posted by www.pcgamer.com

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