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Former Bungie dev says ‘you’d be surprised how many times’ expansions were pitched for a fan-favorite Destiny archvillain who’s now left hanging


The announcement of Destiny 2’s imminent end of live service development wasn’t entirely unexpected news, given Bungie’s well-documented struggles in recent years, but it’s an abrupt conclusion for a game series that’s now left with an uncertain future. Reportedly, Bungie hasn’t yet greenlit a project for a Destiny 3, meaning many of the setting’s ongoing narrative threads are being left without resolution for the foreseeable future.

The threat of the Nine has gone unaddressed. The inscrutable machinations of the Vex network are still a mystery. And we may never face Xivu Arath, the Hive god of war—an antagonist that Bungie had invested years of seasonal storytelling into shaping an apocalyptic menace. But according to former Bungie senior narrative designer Robert Brookes, Destiny’s devs had tried—repeatedly—to give Xivu Arath the debut that players have been left to dream of.

(Image credit: Bungie)

Players first learned of Xivu Arath back in Destiny 1’s Taken King expansion. As Guardians unearthed the hidden history of the Hive and their adherence to the cruel calculus of the Sword Logic, they learned that the race of intergalactic necromancers worship a trio of siblings who had ascended through ages of ritualized violence and occult sacrament into a trinity of omnicidal gods.

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Originally posted by www.pcgamer.com

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