An Interview with Sam Dyer | GamesYouLoved
Sam Dyer has recently launched is newsest Kickstarter campaign which is live now at www.smsbook.co.uk , and as we speak the campaign has already been funded and is on its way to hitting £100k and another superb stretch goal.
We fired a handful of questions at Sam and got some pretty intresting answers and a little more insight into what goes on now Bitmap Books is doing so well.
1. Why the Master System in your book range?
2. How long have you been planning this book?
3. How do you feel while designing each of your books?
I tend to immerse myself within the given system during the development of any book. It’s hard to say how you feel because you’re so 100% focussed on the task and the main focus is meeting a set deadline. It’s not until the book is finished that you can take a step back and feel proud and have a sense of achievement.
4. How do you feel when you see your campaign fund so quickly?
5. How much have the success of your books impacted your life or career?
6 What is it about the Master System console you love?
For me, it feels British. Everyone I knew had a Master System as their first console after discarding their 8 bit home computer. In Britain, we really embraced the Master System and it feels like part of our culture. I also love the visual look of the games. Nintendo fans will disagree but it has superior graphics that the NES that were brighter more defined in some games. It has a mall but varied library of games with tons of arcade conversions that on the whole were pretty impressive. Back in 1987, to be able to play a version on Hang-On or Space Harrier in your front room, was a huge deal.
7. When you first had the idea for the books has the idea changed much over the years?
8. Do you get asked to do alot of shows or to do interviews?
9. Are you busy Inbetween campaigns?
Always. It’s a constant balancing act between the current book, future books, design freelance and being a good husband/father. I always try to get the balance right!
10. What’s next for Bitmap Books! hint !?
We’re launching The Art of Point-and-click Adventure games in early September. Although it’s unconfirmed, I’d very much like to follow the Master System book up with a Mega Drive/Genesis visual compendium.
Thanks Sam!