From pre-production to post-production, the studio grew from six people to 50, but they also worked with another 50 external partners on features such as music and 3D assets. While most of the studioโs core team is based in the U.K., their staff and partners are spread out all over the world and they, like so many other professionals, worked remotely during the first two years of the pandemic.ย
โWorking in a video game studio really appeals to me because suddenly it wasnโt all finance people or engineers Iโd be interacting with,โ says Desodt. โItโd be graphic designers, artists, marketing people and more โ a huge variety of people I would never have met in any other industry. As soon as I joined, Iโve never looked back. I feel like Iโve found my place.โย
The team also showed up in the game in cameos, such as a tech directorโs dog as the family dog Zeus and members of the dev team filling in as extras.ย
Chapter 3: โItโs like going rafting togetherโย
Marchal says the inspiration behind multi-player came from watching people on Twitch collaborating to make things happen in Pokรฉmon.ย
โI thought, โThatโs a collegial experience I would want to see apply to a story.โย What is the narrative equivalent of that? Itโs like going rafting together.โย
For Marchal, it felt like a new experience that was much more compelling than watching a movie together, thanks to the extra layer of making decisions together, influencing the story and shaping the charactersโ arcs.ย
As Dusk Falls goes further than other interactive games in that it allows people to play at the same time, in the same place or online, through Twitch or the Xbox Cloud Gaming.ย

โTo navigate the story, you donโt need to be good at games. You just need your life experience,โ Marchal says.ย
โFrom the very beginning of the concept of the game, itโs always been about taking the game to the players,โ Desodt says. โWe wanted to give them as many ways to play as possible. And multiplayer was a pillar of doing these interactive stories.โย
Chapter 4: Overcoming challenges with detailsย
The story grew and grew until it filled 1200 pages โ the equivalent of 12 hours of filming.ย
The team took quite a while to figure out the right visual style, which blends real-life actorsโ performances and graphic novel 2D artwork to produce what they call a motion graphic novel. After filming the actors, the team extracted their images and hand-painted them.ย
The nuances and subtleties in those expressions were important to Marchal and her team since the story is so character driven โ and meant to appeal to TV watchers who may not consider themselves gamers (yet).ย
โAs humans we immediately pick up on those fleeting micro-emotions across someoneโs face,โ Desodt says. โWe instinctively know how theyโre feeling and what theyโre reacting to, so we needed actors to portray that both in their voices and performances.โย
Writing such an elaborate story with so many possible outcomes was a significant challenge, Marchal says. They had to make sure the story hit all the right beats with the audience, and that players would relate to the big cast, which went beyond the two main families to more than a dozen secondary characters. Authenticity was essential.ย
Chapter 5: Choosing the main charactersย
One of the biggest decisions the studio made involved choosing the storyโs main narrators: Vince, Zoe and Jay. Players make choices from the perspectives of these three characters (Vince and Zoe are father and daughter, while Jay is the youngest brother in the other family.)ย

โWe were interested to explore the story from the every man and woman point of view. Vince, Zoe and Jay are not heroes. They donโt have out-ofโthe-ordinary skills or strength. They try to make their way through life, work through their own flaws and traumas and hopefully come out of the other side self-affirmed,โ Marchal says. โZoe is especially interesting to me as sheโs only a child when the story starts and by the time it ends sheโs a young woman trying to overcomeโฏher past and own her future. Itโs not often that you get to follow a character for such a long period of their life.โย
Each player goes through a personal, distinct journey with the array of branching narratives. What would be true and best for one character might slightly differ from someone elseโs interpretation.ย ย
โItโs a game that illustrates the ebb and flow of life. Players decide on the fate of the characters and some of these consequences can be very unpredictable, similar to real life,โ Desodt says. โWeโve made a story thatโs extremely modular. You really get to craft your own narrative. And one of the best things is that thereโs no right or wrong decision.โย
And sometimes, the player reveals their values in the choices they make, earning them badges at the end of different sections. And whether playing with friends, family or strangers on a big stream, these choices may reveal things about a playerโs own character and values.ย

โI discovered that Charu [Desodt] always wants to steal the moneyโฏin the wallet during the burglary while I canโt get myself to do it, no matter how many times we play this part of the story,โ jokes Marchal. โThe more I play the more I tend to forgiveโฏall the characters for theirโฏactions. So I think the game is teaching me kindness and empathy, while it revealed that I am not necessarily as quick to make decisions as I thought I would be.โย
Chapter 6: Change is constantย
With so many different possibilities, itโs hard to find the path that will take players to rare endings, but recently Desodt observed one game concluding in an ending that only 1% of players so far had reached. ย
โThe choices you make in the game can have a huge impact on the character and the storyline or they can be an accumulation of smaller impact that youโve built up across the episodes,โ Desodt says. โWhen Iโm asked whatโs the best ending, I ask back, how would you define the best ending? Is it when the maximum number of people survive, find happiness or make peace with their choices?โย
She revealed thereโs a subset that lives, while thereโs one person that will die no matter what choices are made.ย
Given how many possible outcomes there are, itโs not hard to see why they named it As Dusk Falls โ and why it exemplifies the journey every player takes.
โItโs this moment in the day when the sunโs gone, the stars are not up yet. Youโre not sure what to do. Thereโs not much to guide you and itโs on the edge,โ Marchal says. โThings are about to change.โย
Top photo: Zoe Walker, Jay Holt and Vince Walker โ the characters in the game whose choices are up to players to determineย




