The Night is Grey Walkthrough – Chapter 6
The Night is Grey Walkthrough – Table of Contents
- Chapter 1
- Chapter 2
- Chapter 2 (Part 1)
- Chapter 2 (Part 2)
- Chapter 3
- Chapter 3 (Part 1)
- Chapter 3 (Part 2)
- Chapter 4
- Chapter 4 (Part 1)
- Chapter 4 (Part 2)
- Chapter 5
- Chapter 6
Check out our walkthrough of The Night is Grey to find out how to get to the lighthouse and find boat paddles to row the boat.
Welcome to the Into Indie Games walkthrough for The Night is Grey.
For more information on The Night is Grey beyond this walkthrough, check out the official website here.
Chapter 6
From where you start this chapter, re-enter the tent and pick up a flask again. Exit the tent, this time by going north through the main opening.
Go right from the crossroads and interact with the wood boat on the next screen. Next, go toward the lighthouse.
Enter through the door. There’s a lot to examine here (and outside the house too), but to advance the story, interact with the desk drawer on the left side of the screen. Interact with the desk drawer one more time to read the journal inside.
Read the entry on the page you open. Then, click on the leaf that’s used as a bookmark, and read the entry there too.
Put down the journal and go through the door in the center.
On the next screen, interact with the metal door. If you read the lighthouse keeper’s journal, you’ll now know to kick the door to get it to open. To do this, interact with the lower part of the door, where the dents are.
Then, interact with the door again to open it. Go through the doorway to reach an upper part of the lighthouse.
After using the spyglass, go to the left here and interact with the rope. This will pull up a wine bottle.
Use your corkscrew (that you picked up from Graham’s house, near the window) on the wine bottle to uncork it.
Then, use the flask (that you picked up from the research tent) on the wine bottle to transfer its contents into the flask.
Go downstairs again by using the exit to the left of the spyglass, and then make your way back to Otto.
After conversing with Otto when you enter the screen, interact with the hammer on Otto’s workbench. Then, give him the flask of red wine.
Go back to Graham’s house with the hammer and go to the very left of the screen. Here, use the hammer on the boarded-up door.
Go right again out of the house to give Otto his hammer back, and then re-enter Graham’s house. This time, exit the house through the door to the left.
Enter the stranded trawler through the hole in its hull.
Pick up the boat paddles in the background and when you regain control of Graham, exit the trawler.
Go right to exit this area – doing so will mercifully take you directly to where the boat is. Use the boat paddles on the boat.
Follow the on-screen prompts to row.
When you regain control of Graham, go right and past the wooden walkway. Take the path along the coast now, i.e. which leads north.
After the cutscene that follows, go left over the wooden walkway. After another cutscene, go right into the woods.
On the next screen, interact with the front door of the house in the background. This concludes the chapter and also the game.
Thank you for following this walkthrough of The Night is Grey!