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Blizzard canceled a roguelike version of Diablo 4 with permadeath and Batman: Arkham-style brawls



If things had gone differently at Blizzard 10 years ago, we might’ve been playing a version of Diablo 4 with melee brawls akin to the Batman: Arkham series. I’m not even sure that idea sounds good on paper, but it didn’t seem to work out in practice either because Blizzard eventually rebooted the project into the demon-slaying action RPG we have today.

In an excerpt from his book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment on Wired, Jason Schreier tells the story of the Diablo 4 that never was. Fresh off of Diablo 3’s Reaper of Souls expansion, director Josh Mosqueira spun up a team to work on a game that would’ve veered far away from the series’ hack-and-slash identity.

Originally posted by www.pcgamer.com

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