

There’s no shortage of monster games out there, but BeastLink looks like it wants to go much, much bigger than anything before it.
Freshly revealed by Grove Street Games, the studio with ARK: Survival Ascended and Grand Theft Auto: The Trilogy – The Definitive Edition dealings, BeastLink is a multiplayer sandbox built around colossal monster battles, collapsing skyscrapers, and absolute chaos on a city-wide scale.
Launching into Early Access this summer on PlayStation 5, Xbox Series X|S, and PC via Steam, BeastLink is already gearing up for its first closed beta weekend beginning May 8th.
At A Glance
- BeastLink announced by Grove Street Games
- Coming to PlayStation 5, Xbox Series X|S, and PC
- Early Access launch planned for Summer 2026
- Closed beta weekends begin May 8th
- Built in Unreal Engine 5
From Soldier To Skyscraper-Smashing Monster
What helps BeastLink stand out is its two-sided structure. Matches begin with players fighting as humans, scavenging resources and navigating collapsing city streets on foot or in vehicles.
But eventually, things escalate.
Gather enough resources and you can establish the mysterious ‘BeastLink’, transforming into one of the game’s giant Kaiju. That’s when things shift completely, trading tactical survival for all-out destruction.
Buildings crumble. Streets disappear. Entire city blocks become weapons.
Destruction Is The Main Event
The big talking point is Grove Street’s custom SuperDestruction system, which sounds wildly ambitious.
According to the studio, maps feature more than 250,000 destructible objects and tens of millions of individual debris pieces, all fully physics-driven and networked across multiplayer sessions. In simple terms, players aren’t just fighting in the city – they’re reshaping it as they go, smashing things apart ala Teardown.
That could make every match totally unpredictable, especially once multiple Kaiju start throwing each other through buildings.
And with this one being built in Unreal Engine 5, BeastLink certainly seems to be aiming for spectacle.
Four Kaiju, Four Very Different Styles
At launch, players will be able to control four different monsters, each bringing their own strengths and movement styles to the battlefield.
There’s the brute-force power of the Horned Lizard, the aggressive Bull Shark, the aerial chaos of the Vampire Bat, and the fast-moving Mandrill. Grove Street says each creature changes how you approach combat and traversal, suggesting there’ll be more depth here than simply button-mashing your way through skyscrapers.
Smashing a city apart as a giant mutant bat already sounds like a good time.
A Big Swing From Grove Street Games
For Grove Street Games, BeastLink marks the studio’s first original IP in more than a decade, and it definitely feels like they’re swinging for something ambitious.
CEO Thomas Williamson explained that the goal was simple:
“Our team has a long history of making great games while tackling complex technical challenges, but at its core, BeastLink stems from one goal: to create the ultimate Kaiju experience. Community is an integral part of building that, beta testing gives players the opportunity to jump in early and help us shape what a modern Kaiju game should be.”
Pure Monster Movie Energy
There’s something wonderfully old-school about BeastLink. Giant monsters. Military vehicles. Cities being flattened in spectacular fashion. It feels like someone looked at classic kaiju films and decided subtlety was overrated.
If Grove Street can make the destruction feel as good to play as it looks in motion, this could end up becoming one of the more entertaining multiplayer sandboxes on the horizon.
We’ll find out more once the beta kicks off this week. And after that? Well, we’ll keep you fully looped.


