WALKTHROUGHS

The Challenge of Cameras




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Choosing a camera for a 3D game is a huge challenge, because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash?

=== Sources and Resources ===

Evolving Combat in ‘God of War’ for a New Perspective | GDC Vault

The Challenges Of Remaking A Horror Classic Like Resident Evil 2 | Gamespot

=== Chapters ===

00:00 – Camera Serves the Gameplay
00:40 – Camera Serves the Aesthetics
02:50 – Intimacy vs Vision
04:56 – Case Study: God of War
07:26 – Dynamic Cameras
10:11 – Innovation in Cameras
11:22 – Conclusion
11:46 – Patreon Credits

=== Games Shown ===

Super Mario 64 (Nintendo, 1996)
Furi (The Game Bakers, 2016)
Call of Duty: WWII (Sledgehammer Games, 2017)
Street Fighter V (Capcom, 2016)
Super Mario 3D World (Nintendo, 2013)
A Hat in Time (Gears for Breakfast, 2017)
Uncharted 3: Drake’s Deception (Naughty Dog, 2011)
Alien: Isolation (The Creative Assembly, 2014)
The Sims 4 (Maxis, 2014)
Killer7 (Grasshopper Manufacture, 2005)
Shadow of the Colossus (Team Ico, 2005)
Resident Evil (Capcom, 2002)
Resident Evil 2 (Capcom, 1998)
Hellblade: Senua’s Sacrifice (Ninja Theory, 2017)
Resident Evil 2 (Capcom, 2019)
Tomb Raider (Crystal Dynamics, 2013)
Gears of War 4 (The Coalition, 2016)
Metro 2033 (4A Games, 2010)
Uncharted 4: A Thief’s End (Naughty Dog, 2016)
God of War (Santa Monica Studio, 2018)
God of War (Santa Monica Studio, 2005)
For Honor (Ubisoft Montreal 2017)
Dark Souls III (From Software, 2016)
Devil May Cry 5 (Capcom, 2019)
Metal Gear Rising (PlatinumGames, 2013)
Days Gone (SIE Bend Studio, 2019)
Marvel’s Spider-Man (Insomniac Games, 2018)
Vanquish (PlatinumGames, 2010)
Nier: Automata (Platinum Games, 2017)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Bayonetta (PlatinumGames, 2009)
Resident Evil 4 (Capcom Production Studio 4, 2005)
Resident Evil 7: Biohazard (Capcom, 2017)
Half-Life (Valve Corporation, 1998)
Mirror’s Edge (EA DICE, 2008)
Dead or Alive 6 (Team Ninja, 2019)
Arms (Nintendo, 2017)
Tony Hawk’s Pro Skater 3 (Neversoft, 2001)
Skate (EA Blackbox, 2007)
Firewatch (Campo Santo, 2016)
Far Cry 2 (Ubisoft Montreal, 2008)
Sonic Forces (Sonic Team, 2017)
Ico (Team Ico, 2001)

=== Credits ===

Spades – Blue Wednesday (
Resident Evil 2 soundtrack – Capcom
Hotel Administration – animeistrash
Another Version of You – Chris Zabriskie (

=== Subtitles ===

Contribute translated subtitles –

Originally posted by UCqJ-Xo29CKyLTjn6z2XwYAw on 2019-05-08 16:00:19

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