Legendary developer JOTD, behind such great conversions as Double Dragon, Pooyan, Jail Break and Xevious 1200, has announced the release of Roc’NRope. The release serves as a direct Amiga conversion of the classic 1983 arcade platformer developed and published by Konami. For JOTD, this project came as a welcome change of pace. The developer took on the conversion as a smaller, less demanding game to get some rest after squashing the final, grueling bugs on his massive Ghosts’N’Goblins AGA port. It serves as a brief pitstop while preparing to tackle other major, intensive arcade-to-Amiga projects on the horizon.
According to JOTD who offered high praise to the original arcade creators while giving a major thumbs up to Konami. The developer noted that their clean original code makes these arcade translations much easier to execute compared to the notoriously complex Namco architecture. Despite being a requested title by the Amiga community for awhile, JOTD admitted via the EAB forums that he had never actually played the game himself until very recently. Though he noted it looked like it was a quality title he would eventually enjoy, then realizing that it wouldn’t be overly taxing on the hardware prompted him to finally sit down, play it, and bring it to life on the Commodore classic.
- port of Roc’NRope for Amiga AGA or ECS. Runs on vanilla A1200 at 50 fps and on A500 1MB at 25 fps (slightly slow). With faster cpu, ECS version is much more playable. AGA & ECS versions visuals are identical, and identical to the arcade. Requires a 2-button joystick, or the keyboard
Credits:
- – jotd: reverse-engineering, 68000 transcode, graphics conversion
- sound conversion for the Amiga.
- – no9: music
- – PascalDe73: icons
- – Konami: original game




