Castlevania AGA – Upcoming Castlevania for the Commodore Amiga gets a fab demo update
Castlevania has been mentioned many times on Indie Retro News, with the highlight being the awesome Castlevania Spectral Interlude by Sanchez on the ZX Spectrum! But today news is super special for those of you who own a Commodore Amiga however, as thanks to another heads up by Saberman, we’ve been shown some brand new demo footage of the upcoming Castlevania fan game of ‘Castlevania AGA’; An in development AGA Amiga version which is in the works by Dante Retro Dev using the excellent Scorpion Engine.
Thankfully this isn’t a paywall demo exclusive, which annoyed a lot of people!
Here’s what the website says about Castlevania AGA for the Commodore Amiga “A remake of the 1987 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series. The goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavor. Not a port of the Sharp X68000 or PlayStation “Castlevania Chronicles” game, it only happens to use many level tiles and sprites from that game because it’s a practical rendition of how OG Castlevania would look in 16-bit or 32-bit”.
**UPDATED OCTOBER 29**
- Large update that adds stages 10 to 15, with many new enemies such as the sprite-segmented mini-boss, the reaper boss, skeletons able to get back up after hit, and more.